ConeheadAI · lessons
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7 of 163 leftover lessons · arena=general · tag=prompt. Start with the takeaway, then do the exercise. Tool-use focused — use AI you already have.
- SNK3-229generalTeam prompt library — one shared docA shared doc of five proven prompts with use-when notes spreads AI capability across a team faster than any training.L1–L3 · Hands On–Verifier (bootstrap — system rebalances) · ~5m
- SNK3-228generalSave your best prompts — template beats memoryA saved prompt template with blanks (audience, length, constraints) turns one good result into a repeatable one.L1–L2 · Hands On–Capable (bootstrap — system rebalances) · ~4m
- SNK3-206generalRegenerate vs rewrite — fix the prompt, not the diceIf two regenerations both miss, the prompt is the problem: edit the instructions rather than rerolling.L0–L1 · Curious–Hands On (bootstrap — system rebalances) · ~3m
- SNK3-203generalContext first, question secondPasting relevant background before the question dramatically improves answer quality — models can't read your mind, only your paste.L0–L2 · Curious–Capable (bootstrap — system rebalances) · ~4m
- SNK3-202generalGive it a role AND an audienceNaming who the model is and who the output is for changes vocabulary, depth, and tone more than any other single instruction.L0–L1 · Curious–Hands On (bootstrap — system rebalances) · ~3m
- SNK3-082generalVoice ramble → cleaner mind meldWhen you under-specify intent, a messy long ramble (voice or typed) can give the model more bits — then use its clean echo as the working brief.L0–L2 · Curious–Capable (bootstrap — system rebalances) · ~4m
- SNK3-026generalDragon motivation (with explicit AI window)Motivation snacks still use an AI window — finish with a checkable list, not a vague pep talk.L0–L1 · Curious–Hands On (bootstrap — system rebalances) · ~3m